View Unreal string types in watch list.


I've been having issues with getting GDB to show the Unreal string types values in the watch list.  I'm relying on printing to logs for debugging strings currently. Does anyone know how to get CLion to display Unreal's strings?

1 comment

Hello, Michael!

If you manage to write a GDB pretty printer for them (or find one online) and put it in the ~/.gdbinit file, CLion should use it automatically. Unfortunately, there is no more convenient way for it in CLion yet.


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