Clion and OpenGL development questions

Hi,
I am very much interested using Clion as my main IDE for embedded Linux/OpenGL, OpenGL ES 2+ level development - several questions:

will GLSL ( shader development ) support be available, I have checked out the GLSL plugin and find it useful on other flavors of InteliJ.
will multiplatform output of executables, i.e compiled for ARM, MIPS and x86, be supported from a single project?
will any opengl specific debugging and profiling be available in the future?

Thanks in advance for a great IDE.

dev platform: Ubuntu Linux
target platforms: ARM, MIPS, x86 embedded devices supporting X11 and openGL ES versions. (possible OpenGL 4+)

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will GLSL ( shader development ) support be available, I have checked out the GLSL plugin and find it useful on other flavors of InteliJ.


This plugin seems to be quite outdated. There is a feature request for a proper support, feel free to upvote.

will multiplatform output of executables, i.e compiled for ARM, MIPS and x86, be supported from a single project?


Building is backed by CMake, and CMake supports cross-compilation, so it should be possible to build for different platforms. However, there is no support for remote debugging at the moment. Here is a corresponding issue.

will any opengl specific debugging and profiling be available in the future?


Perhaps, but not in the nearest future.

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