Magical Constant resolving during debug

In 915, if you mouse over an implicitly qualified constant (e.g.
MouseEvent.CTRL_MASK) while debugging, the code magically changes to the
explicitly qualified version (e.g. InputEvent.CTRL_MASK)

Modifying the source code like this is surely not the correct behaviour,
should I submit a bug?


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Nathan Brown wrote:

In 915, if ..
..should I submit a bug?

Don't bother :


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