I am working on a SpriteKit game, but since the latest update (after updating XCode to support the new iOS 8), when I build and run on my phone, I always get the error message "Texture atlas 'atlasname' not found".
Now, before the update, Texture atlases didn't really work properly, either, but I could get it to work by building and running from XCode once. If I did changed the atlas in any way, I would also need to do a Project>Clean and new build from XCode, but after that, running from AppCode worked just fine.
Now, AppCode will throw the "Texture atlas not found" error even after I successfully built the app from XCode and it ran there without any issues.
The only similar problem that I could find was this:
The workaround there does not work for me, I still get the same problem, which currently forces me to always run from XCode, which is a bit of an annoyance.
Any help would be greatly appreciated :)