I noticed that my TypedActionHandler doesn't receive events for keys that are used in active keymap. For example, if I map ',' char, then I won't get event when I type it in the editor.
Is it possible to ignore all actions mapped to a given char based on state of the editor? In other words if the editor is in some predefined state, I'd like to have the said char passed to the editor instead of invoking mapped action.
Alternatively, is it possible to temporary unlink char from all actions, so that it would be passed to active editor.