to use IDEA or not to use IDEA, this is a problem

hello all, now I should develop a new moblile game, I consider IDEA if really suit for severe mobile game project, it supoort seldom SDK to debug successfully. Now I think the Jbuilder is the best tool with the samllest risk, it support the most SDK, and debug all ok, and it refactor is enough basicly, and it support subversion too. After all, I had to port the game to many mobile, and I want to debug it by many emulator. The current j2me function of IDEA is more like a funny toy for the beginner to study what is j2me.

3 comments

Evans Zhang wrote:

hello all, now I should develop a new moblile game, I consider IDEA if really suit for severe mobile game project, it supoort seldom SDK to debug successfully. Now I think the Jbuilder is the best tool with the samllest risk, it support the most SDK, and debug all ok, and it refactor is enough basicly, and it support subversion too. After all, I had to port the game to many mobile, and I want to debug it by many emulator. The current j2me function of IDEA is more like a funny toy for the beginner to study what is j2me.


I cannot advise you on which IDE is best for you. That is up to you.
Plus, I don't know much about J2ME.

However, I would make this case for IDEA: The IDEA development team
listens to developers who use the product and provide good feedback (in
these newsgroups, but especially as reports in JIRA). The more
information and requests you provide, the more you can direct the
improvement of IDEA for J2ME. IDEA may not have all the capabilities
that it could for J2ME, but it remains the best Java editor around. If
most of your time is spent doing J2ME configuration, maybe NetBeans or
JBuilder would be best. If most of your time is spent actually
programming in Java, then probably IDEA is best. Here's the thing: If
you use IDEA and find problems and submit bug reports and feature
requests, many of them WILL be fixed, especially during the Early Access
Program (EAP). It is too early to say when the next EAP will start --
probably a few months -- but if you can wait for that, then you will be
able to see the evolution of IDEA right before your eyes. EAP
participation is free for anyone, so even if you choose another IDE now,
you can still participate in the EAP. There will come a time (soon) when
IDEA will be, without question, the best J2ME tool. We would appreciate
all of your feedback and JIRA requests about what IDEA needs to become
the best. Until then, you must decide if your daily work will most
benefit from IDEA's advantages or another IDE.

--
Rob Harwood
Software Developer
JetBrains Inc.
http://www.jetbrains.com
"Develop with pleasure!"

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oh, I think debug is not so necessary for a original j2me game development, because I know every code lines, so I use IDEA continue. But why you do not release 5.0.2 early to support more SDK? do not you think when I want to debug a j2me game with almost all Noika SDKs but it throws a exception that is not a very stupid bug? Recently I do much game porting, there are not much programming but much need to debug.

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Evans Zhang wrote:

oh, I think debug is not so necessary for a original j2me game development, because I know every code lines, so I use IDEA continue. But why you do not release 5.0.2 early to support more SDK? do not you think when I want to debug a j2me game with almost all Noika SDKs but it throws a exception that is not a very stupid bug? Recently I do much game porting, there are not much programming but much need to debug.


Every IDEA release is developed as part of the EAP at http://intellij.net/eap.
You can download the current build, which will eventually become 5.0.2.

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