I guess I'm looking for a "yes or no" on these questions.
If Xcode is used to add Swift package dependencies to a target, should I be able to build that target in AppCode?
I ask because I receive the following "Build system information" error when trying a build a target to which Xcode was used to add Swift package dependencies:
"Missing package product 'MobileFoo', please fix package resolution errors before building"
The same project builds fine in Xcode.