Michael Lojkovic

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    Disable f10 from opening file menu, on Linux.

    When using Visual Studio hotkey defaults f10 causes the file menu to open sometimes.  It can get a bit annoying when trying to step through code with f10. Using dconf-editor and gconf-editor I remo...
    • 1 follower
    • 0 comments
    • 5 votes
  • Created

    Preprocessor macro Debug flag Clion Linux

    Completed
    I've been trying to figure out how to get CLion to only run certain bits of code if I'm debugging. I tried setting debug flags for cmake in my CMakeLists.txt, but that doesn't seem to work.  I trie...
    • 3 followers
    • 3 comments
    • 2 votes
  • Created

    Is there anyway to run custom clean commands?

    I'm using a CMake wrapper so a Makefile based project can build, and code navigation works in CLion. Everything pretty much works, except for clean, install, and uninstall commands in the Makefile....
    • 2 followers
    • 1 comment
    • 1 vote
  • Created

    Clion skips breakpoints on Arch.

    I'm trying to write some code that converts int to an octal string.  If I'm working with char* at times the debugger won't stop. Everything will finish executing without throwing errors.Here's the ...
    • 6 followers
    • 9 comments
    • 1 vote
  • Created

    Any way to change the default command prompt?

    I'm building Unreal with CLion so I can debug some engine code. The only issue is it takes much longer to build with the default terminal. When I run it from my system terminal everything compiles ...
    • 1 follower
    • 0 comments
    • 0 votes
  • Created

    How to debug Unreal when it shutdowns and relaunchs?

    There is a bug in Unreal, which I'm trying to step through, that is only triggered when choosing a project for the first time from the project browser. The engine needs to recompile the project for...
    • 1 follower
    • 1 comment
    • 0 votes
  • Created

    Is there a sample project for using Catch for Unit testing?

    Answered
    I'm trying to integrate Catch with my larger code base, and currently I'm running into an issue with compiling it separately from the rest of my project. My cmake script is trying to compile it wit...
    • 2 followers
    • 1 comment
    • 0 votes
  • Created

    View Unreal string types in watch list.

    Answered
    I've been having issues with getting GDB to show the Unreal string types values in the watch list.  I'm relying on printing to logs for debugging strings currently. Does anyone know how to get CLio...
    • 2 followers
    • 1 comment
    • 0 votes
  • Created

    Setting CMake build options that calls a script .

    I'm trying to benchmark different project setups for compile times. To do this I've written a script that calls clang and clang++ with output redirected somewhere else. The only issue is to not nee...
    • 1 follower
    • 0 comments
    • 0 votes
  • Created

    Using all core for compilation of MSVC build?

    I can't seem to get windows to compile with every core. Despite passing /MP${CORE_COUNT} to CMAKE_CXX_FLAGS and CMAKE_C_FLAGS processor utilization seems to only top out at about 10% for the entire...
    • 1 follower
    • 1 comment
    • 0 votes